Portfolio

MailOnline for iPad

One of a small team of contractors developing this app. The project required extensive knowledge of several Cocoa Touch frameworks, including running Core Data in a multithreaded environment, Core Text, WebKit and the creation of many custom UI components to implement the required design.

“Photo-heavy just like its web counterpart, the app’s pictures work really well on the iPad’s big full screen.”

Grand Theft Auto: Chinatown Wars HD

Lead Programmer of this port completed in a couple of months. Adapted the existing iPhone engine to fully support the iPad, including adding dynamic lighting and other OpenGL features.

“However, I can safely say that the new Chinatown Wars HD on iPad, due to its visual enhancements and keeping the touch control, is overall the best version yet…”

Grand Theft Auto: Chinatown Wars

Wrote most of the Objective-C interface code, as well as iPhone-specific features in this port of the Nintendo DS title also developed at Rockstar Leeds. Helped optimise the title for the original and 3G iPhones.

“The time for debate about whether the iPhone is a proper console has ended and GTA Chinatown Wars is the proof.”

Beaterator

Lead programmer on this music title. Wrote the audio engine, synthesiser, and sequencer, as well as the graphical and database cores. This audio engine was also used as the basis of the iPhone port.

“For those with eyes to see and ears to hear, Beaterator may not be the soundtrack to the future, but it might just unlock the door for those who will write it.”

Grand Theft Auto: Vice City Stories

Further development of the Liberty City Stories code to support streaming of the bigger, and more open, world in this game. Vice City Stories was released just a year after it’s predecessor.

“Obviously more attuned with the PSP hardware, Rockstar has topped last year’s excellent “Liberty City Stories” with a GTA sporting as many thrills, action and now-famous witty dialogue as the series has ever seen.”

Grand Theft Auto: Liberty City Stories

One of a small team of programmers working on porting the PS2 Vice City code to the PSP platform, as well as adding features unique to the PSP platform.

“It’s not often that a console title can make the successful leap to a handheld, but when that handheld version actually surpasses the console in many key factors, you know you have something special.”

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